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Deviation Actions
So i uploaded each save I made for a few of my more recent pieces. I can not emphasize enough how much I learned about the importance of thumbnails. For the first two I didn't use any thumbnails and You can see that I wasted a lot of time playing around with elements and composition.
For the space painting, the final result looks just like the result and I produced that one waaaay faster than the other. It was way less stressful also, seeing as I could focus on the painting aspect alone.
For the space painting, the final result looks just like the result and I produced that one waaaay faster than the other. It was way less stressful also, seeing as I could focus on the painting aspect alone.
Indie Games
I finally got around to watching Indie Game: The Movie. I got so into it I watched it twice, back to back.
I realized that is exactly what I want to do. Sure I am working on a game right now, but I want to do more than just environment concepts. The whole reason why I got into drawing and painting was to design and develop games!!!
My goal is to finally put my game design ideas down on paper, do some concepts for it, pitch it and hopefully find some people(programmers) to create it with.
Print Shop Now Open
I finally set up a print store! I've had far too many people asking me for prints of my work so I figured it's about time to make it happen.
I have two prints available for sale that come in a Matte Photographic finish or a Wrapped Canvas Giclee finish.
Just click on the 'Store' tab and then go to the link at the bottom of the page.
More prints will be coming soon!
http://www.anthony-pismarov.com/
Zelda
I've been on a roll with doing zelda related pieces lately. Maybe I need to make a folder dedicated to just that -.-
Using Layers Traditionally
https://blogofanthonypismarov.blogspot.com/2012/11/traditional-layers.html
© 2012 - 2024 AnthonyPismarov
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